Most additive manufacturing technologies work by layering, i.e.  slicing the shape and then generating each slice independently. This  introduces an anisotropy into the process, often as different accuracies  in the tangential and normal directions, but also in terms of other  parameters such as build speed or tensile strength and strain. We model  this as an anisotropic cubic element. Our approach then finds a  compromise between modeling each part of the shape individually in the  best possible direction and using one direction for the whole shape  part. In particular, we compute an orthogonal basis and consider only  the three basis vectors as slice normals (i.e. fabrication directions).  Then we optimize a decomposition of the shape along this basis so that  each part can be consistently sliced along one of the basis vectors.
In simulation, we show that this approach is superior to slicing the  whole shape in one direction, only. It also has clear benefits if the  shape is larger than the build volume of the available equipment.