We consider the problem of manufacturing free-form geometry with classical manufacturing techniques, such as mold casting or 3-axis milling. We determine a set of constraints that are necessary for manufacturability and then decompose and, if necessary, deform the shape to satisfy the constraints per segment. We show that many objects can be generated from a small number of (mold-)pieces if some deformation is acceptable. We provide examples of actual molds and the resulting manufactured objects.

See the project page for more details.

]]>Wir sind umgezogen, und zwar in die

Neue Kennzeichen:

E-Mails und Telefonnummer ändern sich nicht.

]]>

Prof. Alexa receives the Outstanding Technical Contributions Award of Eurographics. The award is “given each year to an individual in computer graphics to highlight some outstanding technical achievement.”

The award has been presented at the yearly main conference of Eurographics, which took place in Strasbourg, France this year.

]]>

Prominently featured in an episode of The Simpson was CG alumnus Andy Nealen’s game, Osmos: Milhouse had his iPad stolen on “The Simpsons.” When he finds it in Bart’s possession and begins to confront him, he is entranced by “the music of this bubble game.”

]]>Jonas Pfeil, alumnus of the CG group, is turning his thesis work into a product: panono – a panoramic ball camera. Right now they are running a crowd-funding campaign on indiegogo and he appeared at TV Total, a popular late night talk show.

]]>Most additive manufacturing technologies work by layering, i.e. slicing the shape and then generating each slice independently. This introduces an anisotropy into the process, often as different accuracies in the tangential and normal directions, but also in terms of other parameters such as build speed or tensile strength and strain. We model this as an anisotropic cubic element. Our approach then finds a compromise between modeling each part of the shape individually in the best possible direction and using one direction for the whole shape part. In particular, we compute an orthogonal basis and consider only the three basis vectors as slice normals (i.e. fabrication directions). Then we optimize a decomposition of the shape along this basis so that each part can be consistently sliced along one of the basis vectors.

In simulation, we show that this approach is superior to slicing the whole shape in one direction, only. It also has clear benefits if the shape is larger than the build volume of the available equipment.

]]>